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May. 23rd, 2007 02:47 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I happen to own Planescape: Torment as part of a bundle of games I got at some point in the past, but I never did get around to playing it, until now. The verdict: Oh my fucking god, pardon my French. I feel as though I may never get work done again (let alone a full night's sleep). It is probably the best CRPG I have ever played (or seen or heard of even in whispers). It's not the fighting (though it feels smoother than most D&D based games I've played), it certainly isn't the graphics (which are good, but eight years dated—stands to reason as it's eight years old), but the storyline… I'm not even sure if storyline
is the right word, since I can't tell how linear it is. It plays like a linear CRPG in that a storyline unfolds gradually, smoothly, and with graceful storytelling—and yet it abounds with choices, and it feels at least like they have some effect…
Without giving any spoilers (because that'd just be cruel, old though the game is), the main character suffers total memory loss (among many, many other…issues), and the game designers did an astounding job of regularly dropping hints of past events that just makes you need to play a little longer, dig a little deeper, figure out what the hell you did before you woke up on that slab in the Mortuary…
I've been glued to games before, but I don't think I have ever in my life found it quite so difficult to tear myself away. I should have gone to bed two hours ago, and even now it's an effort not to go back in the other room and fire up…
…No! Must…sleep…now.
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Date: 2007-05-23 11:22 am (UTC)